
Red Skies is an interactive horror descent steeped in maritime dread, religious obsession, and a creeping sense that reality itself is rotting at the seams.
What to expect:
– Choice-driven maritime horror in a richly atmospheric 15th-century voyage
– A creeping mystery of signs, omens, and “holy” protections that may not protect at all
– Multiple outcomes akin to Choose Your Own Adventures of yore
Think forbidden knowledge, corrupted faith, and the kind of cosmic terror that doesn’t just threaten death, but understanding. If Lovecraftian awe or Brian Lumley-style corruption hooks you–the sense that there are rules beneath the world you were never meant to glimpse–you’re already on the right voyage.

This is horror were you set the course: paths branch, locations vary, choices accumulate. As the story unfolds, the structure becomes increasingly open, encouraging experimentation, risk-taking, and dangerous curiosity.
Navigate the dire straits of faith and fear between Captain de Almada’s iron command and Padre Luciano’s frantic certainty, weighing impossible choices as the sea tightens around you. Because out in the endless blue, salvation and damnation can look like the same shoreline.

You’re not just reading an expedition journal.
You’re enacting it.
And pushing deeper than anyone should.
The heavens steadily tighten their grip the longer you stay aboard.
Climb into the haunted lower decks below…