Red Skies

1491 A.D.

The ocean offers possibility. The horizon teases hope. The heavens betray.

Red Skies Screenshot Number 1

Red Skies is an interactive horror descent steeped in maritime dread, religious obsession, and a creeping sense that reality itself is rotting at the seams.

Navigate the dire straits of faith and fear between Captain de Almada’s iron command and Padre Luciano’s fanatic certainty, weighing impossible choices as the sea tightens around you. Because out in the endless blue, salvation and damnation can look like the same shoreline.

What to Expect

  • Choice-driven maritime horror in a richly atmospheric 15th-century voyage
  • An unfolding mystery of signs, omens, and “holy” charms that may not protect at all
  • Multiple outcomes akin to Choose Your Own Adventures of yore

Think forbidden knowledge, corrupted faith, and the kind of cosmic terror that doesn’t just threaten death, but understanding. If Lovecraftian awe or Brian Lumley-style corruption hooks you–the sense that there are rules beneath the world you were never meant to glimpse–you’ve already joined the right expedition.

Red Skies Screenshot Number 2

This is literary transgression where you set the course: paths branch, locations vary, choices accumulate. As the story unfolds, the structure becomes increasingly open, encouraging experimentation, risk-taking, and dangerous curiosity.

Red Skies Screenshot Number 3

You’re not just reading an expedition journal. You’re enacting it. And pushing deeper–much deeper–than anyone should.

The heavens steadily tighten their grip the longer you stay aboard.

Climb into the haunted lower decks below…

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